Tay Topo (2018 Prototype)
A downloadable game for Windows
Tay Topo is a guessing arcade horror game, where your objective is...fairly simple: go as further as you can without dying by trying to guess which one of the possible doors won't lead you to your unfortunate demise!
You - are Tay Topo, a man literally named after a potato, whose backstory is not entirely well known, but all we know is that... he is you, because you play as him, and you try to avoid dying. Is there no end to this nonsense?
(spoiler alert: probably not)
So basically, this is essentially a very crappy prototype of one of my currently-unfinished games that I am trying to get back to as of me writing this (on July, 2021!)
As the main summary suggests - it's one of those rare guessing horror games.
You may kind of classify it as "inspired by ZeoWorks' "Which Stall?" mobile/PC game", because... yeah. "Which Stall?" basically was one of the main inspirations for this prototype to be made back in 2018, as I essentially saw the potential in turning it into an endless arcade mini-rogue-lite game that endlessly gives you doors. Just without the clowns. Only some strange figures and a few sector types coded in.
If you are reading this, the new version is now in pre-production! Stay tuned!
Status | Prototype |
Platforms | Windows |
Release date | Jan 30, 2018 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Polyvishap Productions |
Genre | Survival |
Made with | Clickteam Fusion |
Tags | Arcade, Horror, Pixel Art, Prototype |
Average session | A few minutes |
Languages | German, English, Russian |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
Games of chance aren't listed among my close friends usually. They're the kind of experiences that don't send me friend requests, they just kinda send me memes from two years ago with a "LOL" message attached.
But, I decided to give Tay Topo a chance because the pixelated horror aesthetic really drew me in and curiosity has always been one of my biggest enemies!
Have to say, I love the idea. The multitude of different death screens meant that whenever I chose wrongly (which happened often) I was inclined to try again to either see if I could get further or die in a different way!
It did grow a bit tiresome though, and even though it would defeat the object of a random chance game the option to continue on from a certain point might nudge people to keep on going (I did notice that there seemed to be "sections" in the game). My main issue is that since I'm a leftie and "left is my favourite direction" (actual words I have said with my actual mouth) I find it hard to break away from that mentality!
Anywho, I thought this was a great way to pass a bit of time. That one good run I had was what really kept me believing! For a little while anyway. I think it's an idea worth looking at again for sure, and if anything more ever comes of this I'll be right on back trying to not die! Keep up the great work =)
Watching that neat playthrough of yours and reading this review aswell gave me a few ideas I could put on my "to add" list, if I were to go back into this game's development, starting over from scratch.
I wish I could say more than that, but congrats for making it that far! And thanks a lot for checking out the prototype, giving me some feedback I can possibly put to use (hopefully) sometime soon! :D
brub.
pootis